[No. 120]

yamageddon 3

yamageddon 3

Design

inktober 2026, yamageddon, process

inktober 2026, yamageddon, process

6 days into Year 6 of Inktober, and I feel like I've done more than expected.

That's because I've improved the process of my creative documentation. Here are a few decisions that made it happen:

  1. collecting my creative thoughts during ideation

  2. expressing those thoughts into a longer process video

  3. introducing the concept to my peers as the project stands

Why does this matter?

My past selves were obsessed with the creation and self-expression of the craft, so much so that I'd neglect the ones around me despite their interest. It was hard to understand what I was doing since I never talked about it. Pair that with a need for completion over progress and you've got yourself a self-isolated creative who can't express his own work. That's not the goal.

To make sure that didn't happen in 2026, I made a promise to myself: to post an introduction video. It sounds simple, but man, did I struggle to follow my thoughts as I was creating. This is where collecting my creative thoughts helped out. Between temporary art boards and quick recordings, it created a trail of breadcrumbs which helped me untangle my thoughts.

It was in that process where I found my stride. Writing scripts became less of a mystery and visuals fell into place chronologically. However, I wanted to add a personal touch to it by presenting it too. Something I've realised is that putting myself in front of the camera felt less terrifying and I was pleasantly surprised.

It's on my YouTube channel, have a watch:

Peer Review

Last weekend, I found a quick moment to share the card concept with a close friend group. Quick context, in Yamageddon, players are either Pigs, who build houses, or Hoods, who race to create a cure. Both teams need to trade with each other to fulfil their winning conditions.

Here's a list of questions about the game mechanics:

"How long is the game?"

"What if the Pigs and Hoods didn't know their allies?"

"What balances the Pigs from building their houses vs the Hoods from creating the cure?"

"Do all Hoods need to create a cure or can they work together?"

"What are the materials required to build the houses?"

"How does the enemy system work?"

"How does the karmic system work?"

I wasn't expecting that many questions, but one thing's for sure, everyone found it complicated to understand. That's totally valid though, because it's a work in progress but it was cool to see that people were curious about how it worked.

As I drove home, it hit me how much faster the feedback came than if I had stuck to my old ways. Seven questions in one evening means seven different ways to make this better.

Upcoming

Week 2 is about simplifying the rules enough to answer some of these questions. I believe things will make more sense as I progress through the artwork. Stay tuned!