THE PREMISE
Yamageddon splits the table into two rival factions surviving a post-collapse world. Each side has its own win condition and its own resource, and needs what the other produces. Cooperation is forced by scarcity, not sentiment.
PIGS · BUILD TO SURVIVE
Pigs build to survive. Each Pig builds their own house, alone: Hay, then Wood, then Brick. Only Brick is Wolf-proof, and only Brick locks in the win.
HOODS · CRAFT TO SURVIVE
Hoods craft to survive. The first Hood to collect all three Cure ingredients wins it for the whole faction, and the game ends on the spot.
The game ends the instant a Pig finishes Brick or a Hood completes the Cure.

HOW A TURN WORKS
Four moves every round.
Draw from the Action or Supply deck, act on it, trade across the table, then settle your karma.
01
Draw
Take one card from Action or Supply
02
Resolve
Through Trial, Obstacle and Vice cards
03
Bargain
04
Karma
Trials add good karma, Vice adds bad
WAITLIST
Be first to the table.
No spam, no countdown timers. Is this worth developing further?

















