Yamageddon

Yamageddon

THE PREMISE

Two factions
& a broken fairy tale.

Two factions
& a broken fairy tale.

Yamageddon splits the table into two rival factions surviving a post-collapse world. Each side has its own win condition and its own resource, and needs what the other produces. Cooperation is forced by scarcity, not sentiment.

PIGS · BUILD TO SURVIVE

Pigs build to survive. Each Pig builds their own house, alone: Hay, then Wood, then Brick. Only Brick is Wolf-proof, and only Brick locks in the win.

HOODS · CRAFT TO SURVIVE

Hoods craft to survive. The first Hood to collect all three Cure ingredients wins it for the whole faction, and the game ends on the spot.

The game ends the instant a Pig finishes Brick or a Hood completes the Cure.

HOW A TURN WORKS

Four moves every round.

Draw from the Action or Supply deck, act on it, trade across the table, then settle your karma. Round 8 always calls the Wolf.

01

Draw

One card from Action or Supply

02

Resolve

Trial, Vice, Event or bank it

03

Bargain

Pigs and Hoods trade with each other

Pigs and Hoods trade with each other.

04

Karma tally

Trials add good karma, Vice adds bad

WAITLIST

Be first to the table.

One email when playtest kits are ready. No spam, no countdown timers.

Early access coming soon.