CARD GAME IN DEVELOPMENT
STATUS
The latest call: the Wolf checks both factions’ karma, including the caster’s. No free shots.
Next up: house costs, Cure ingredient names and Potion effects.
Framework locked.
31 cards in design. Dev log below.
THE PREMISE
Two factions
& a broken fairy tale.
Yamageddon splits the table into two rival factions surviving a post-collapse world. Each side has its own win condition and its own resource, and needs what the other produces. Cooperation is forced by scarcity, not sentiment.
PIGS · BUILD TO SURVIVE
Pigs build to survive. Each Pig builds their own house, alone: Hay, then Wood, then Brick. Only Brick is Wolf-proof, and only Brick locks in the win.
HOODS · CRAFT TO SURVIVE
Hoods craft to survive. The first Hood to collect all three Cure ingredients wins it for the whole faction, and the game ends on the spot.
The game ends the instant a Pig finishes Brick or a Hood completes the Cure.

HOW A TURN WORKS
Four moves every round.
Draw from the Action or Supply deck, act on it, trade across the table, then settle your karma. Round 8 always calls the Wolf.
01
Draw
One card from Action or Supply
02
Resolve
Trial, Vice, Event or bank it
03
Bargain
04
Karma tally
Trials add good karma, Vice adds bad

WAITLIST
Be first to the table.
One email when playtest kits are ready. No spam, no countdown timers.
YAMAGEDDON – a LoboLabs project
Kuala Lumpur · 2026







